Working at Ndreams as a senior character artist alongside other skilled artists. We got the chance to work along side Ubisoft and Zero Latency to help create 'FarCry VR - Dive into Insanity' a short multiplayer, full VR experience game that would be hosted at multiple Zero Latency Studios.
As the main Character Artist on the project i was given the duties of updating and implementing all the existing characters from Ubisoft's original file sources for their FarCry 3 game. Updating the textures and models and implementing them into Ndreams unreal engine pipeline.
Roles included, texturing, modelling, rigging and asset management.
Working alongside the amazing team at Ndreams and closely with Ubisoft and Zero Latency, we successfully brought the fan favourites FarCry3 game to a whole new VR experience.